Friday, October 7, 2016

High Priest Thekal (Tiger)

Thekal

Spells (priest):
  • Mortal cleave (melee) - a mortal strike (warrior skill) in cleave form
  • Silence (40yd) - silences target for 5sec 
Spells (shapeshifted):
  • Force punch - Thekal leaps and lands with a powerful punch that knocks back all enemies as well as resetting threat
  • Charge - charges an enemy
  • Frenzy - attack speed buff
  • Enrage - attack power buff
  • Summon Zulian guardian

Lor'Khan (Shaman)

Spells:
  • Lightning shield - damage on hit
  • Greater heal - heals a significant amount
  • Bloodlust
  • Disarm

Zath (Rogue)

Spells:
  • Sweeping strikes - cleave-like
  • Sinister strike
  • Gouge - incapacitates target, resetting its threat
  • Kick
  • Blind

Battle Strategies

Let the Bodies Hit the Floor (minimum 2 tanks, 1-2 healers, 3 DPS, 1 CC) Phase 1
  • Mages' amplify spell can be used when damage is mostly physical (Zath and Thekal)
  • All 3 can be disarmed to ease healer's role
  • MT on Zath, OT on Thekal, CC on Lor'Khan
  • Zath and Thekal should be positioned just a few yards away. while Lor'Khan should be CC'd quite a distance away to prevent him from healing any of his allies
  • Focus DPS on Zath to bring him down to 10-15% before CC'ing him so that MT tanks Lor'Kahn
  • Focus DPS on Thekal until 10-15% before switching focus to Lor'Khan (Zath still CC'd)
  • When all 3 are low health, mass-AoE all of them while OT tanks Thekal and MT tanks Zath and Lor'Kahn near wall in preparation for phase 2
  • It's okay if one dies before the rest, but they must all die within 10sec of the first death
  • Members will need to keep an eye on any heals done by Lor'Khan throughtout the fight, especially at the point of mass-AoE
Phase 2
  • Mages' amplify spell can be used during this phase since most is physical
  • MT will tank Thekal with back against wall while rDPS, healers, and OT huddle in the little alcove where boss et al. were before the fight
  • Once the force punch is used, OT will tank to protect the raid until MT can regain threat and position boss as was originally
  • Tigers will need to be CC'd and killed right after they are summoned (hit hard, but low HP)
  • Jumping at the right time may nullify the damage and knockback (?)
Tankards (minimum 2 tanks, 1-2 healers, 3 DPS) Effectiveness of this strategy TBA (sustainability and Zath's CC capabilities raises questions) Phase 1
  • MT tanks Zath + Lor'Khan while OT tanks Thekal
  • The rest is similar to description above
Phase 2
  • Identical to above description