Jeklik
** On this server, Death Grip or Pounce (Cat) is required for this boss. She will not come down. **** Tank should kite boss for Phase 2. **
- Sonic burst (??yd radius) - AoE damage and silencing all enemies hit (tends to be done right after a charge)
- Charge (8-40yd) - charges random target in range
- Panic - AoE fear
- Counter - Tremor totem, fear ward on tank
- Summon bloodseeker bats - every 60sec
- Greater heal - heals for a great amount (e.g. 50k)
- Counter - disrupt
- Shadow word: pain
- Chain mind flay
- Counter - disrupt
- Summon bombing bats
- Counter - residual fire can be resisted via totem, aura...
Battle Strategies
Phase 1, < 50%HP (bat form)
- MT stationed on little hill at right of ruin entrance, rDPS and healers at max range, one tanky rDPS mid-way (sacrifice for charges); mDPS may have to back out if heals sparse
- Let herding take place before mass-AoEing bats to kill as soon as possible
- Bombs leave fire - if hit in your proximity, move out immediately
- Bomb drops take about 2sec, so move out once you see a bomb is about to drop (avoid fire)
- MT will pace Jeklik in circles so that fire from bombs inflicts as little damage as possible