Friday, October 7, 2016

High Priestess Jeklik (Bat)

Jeklik

** On this server, Death Grip or Pounce (Cat) is required for this boss. She will not come down. **
** Tank should kite boss for Phase 2. **
Spells (shapeshifted):
  • Sonic burst (??yd radius) - AoE damage and silencing all enemies hit (tends to be done right after a charge)
  • Charge (8-40yd) - charges random target in range
  • Panic - AoE fear
    • Counter - Tremor totem, fear ward on tank
  • Summon bloodseeker bats - every 60sec
Spells (priestess form):
  • Greater heal - heals for a great amount (e.g. 50k)
    • Counter - disrupt
  • Shadow word: pain
  • Chain mind flay
    • Counter - disrupt
  • Summon bombing bats
    • Counter - residual fire can be resisted via totem, aura...

Battle Strategies

Far from bats' spawn point (minimum 1 tank, 2 healers, 2 DPS)
Phase 1, < 50%HP (bat form)
  • MT stationed on little hill at right of ruin entrance, rDPS and healers at max range, one tanky rDPS mid-way (sacrifice for charges); mDPS may have to back out if heals sparse
  • Let herding take place before mass-AoEing bats to kill as soon as possible
Phase 2, >50% HP (priestess form)
  • Bombs leave fire - if hit in your proximity, move out immediately
  • Bomb drops take about 2sec, so move out once you see a bomb is about to drop (avoid fire)
  • MT will pace Jeklik in circles so that fire from bombs inflicts as little damage as possible