Hakkar
** Must have 2 heals and 2 tanks. **
Spells:
- Corrupted blood (??yd, ??yd radius) - about 1000dmg on hit with following DoT to everyone in proximity (infectious)
- Blood siphon (??yd) - stuns and drain's health of enemies
- Counter - having corrupted blood debuff damages Hakkar instead of healing him
- Cause insanity (??yd) - 10sec mind control with a 150% movement and 100% attack speed buff; casted about every 25sec
- Counter - dispel doesn't work, so any type of CC (fear, poly, root > stun)
- Enrage - damage buff at either 5%HP or 10min since fight has begun
- God's power - every priest still living gives Hakkar more strength
- Jeklik - 50k HP, AoE causing up to 2000dmg with 8s silence
- Venoxis - 50k HP, poison to raid for 800dmg
- Mar'li - 50k HP, 6sec stun to aggro-holder
- Thekal - 50K HP, frenzy (150% attack speed buff)
- Arlokk - 50K HP, 2sec gouge with threat wipe on target
Battle Strategies
Drain me, drain me (minimum depends on how many priests killed)
- Before beginning the fight, the raid should aggro a Son of Hakkar and polymorph or CC it at the top of the stairs while waiting for the tank to begin the fight
- Once fight starts, raid members stack up onto the Son of HAkkar and focus DPS it to have a corrupted blood debuff from the beginning
- Healers and rDPS should stay pretty close together to spread corrupted blood throughout the fight
- CC any raid members when under Hakkar's control, DO NOT ATTACK
- If Hakkar has stun or gouge available (done on aggro holder), MT and OT will alternate tanking roles; only one tank will be necessary if all priests are dead
- Hakkar's enrage can one-shot a tank, so don't freak out if it happens - just save your CDs for the end (or the 10min mark) and burn him down as soon as possible
No Tricks, Just Blood (minimum depends on how many priests killed)
- The only difference here is raid positioning and not bringing a Son of Hakkar to the fight
- All rDPS and healers should spread out from their teammates in order to limit the spread of corrupted blood