Thursday, October 27, 2016

Razorgore

Razorgore

** Will need a good 15 people, boss is pretty chaotic. **
Spells:
  • Destroy egg* (10yd) - 3sec cast with 7 sec cooldown
  • Calm dragonkin* (60yd) - single-cast instant spell that puts any number of dragonkins to sleep for 30secs
  • Fireball volley* (40yd) - 2 sec cast similar to rain of fire
  • Conflagration (??yd) - 10-sec DoT (5.4kdmg) that disorients the target as well as inflicting fire damage to those nearby
  • Taunt-immunity
*Spells available when mind-controlled

Dragonkins

Spells:
  • TBA

Legionaires

Spells:
  • Cleave (melee)

Mages

Spells:
  • AoE spells (20yds)

Battle Strategies

Kite'n'CC FTW (minimum 2 tanks, 2 healers, 3 DPS) Phase 1
  • A tanky member or member who is willing to sacrifice himself is chosen as the last mind-controller before phase 3
    • A mind-controlling debuff happens if the channeling ends sooner than intended (e.g. Mis-click, member is being attacked, person moves out of channeling...)
  • Spawning timer begins once Grethok the Controller is pulled, so the mob has to be killed quickly to allow for ideal positioning
Phase 2
  • Adds will spawn in the corners of the rooms in random order, once the timer is up, with a constant number of 40 orcs and 12 dragonkins (i.e. Killing them brings more)
    • Legionnaire Orcs - to be kited (watch for cleave)
    • Mage Orcs - to be killed so that legionnaire orcs spawn in their place, and not silence due to their auto-approach + AoE on being silences
    • Dragonkins - To be CC'd with the rest being kited
  • Spawned adds will attack Razorgore's controller if not aggro'd by anyone else, which is to be prevented (affects channeling time)
Phase 3 Razorgore fixes aggro to the latest mind-controller until dead, after which he follows the typical threat ladder

TBC...