Garr
Spells:
- Anti magic pulse (45yd) - removes 1 buff every use
- Counter - don't bother buffing
- Magma shackles (45yd) - movement speed reduced by 40%
Firesworn
Spells:
- Immolate (40yd) - damage + DoT
- Eruption (15yd) - explodes upon death inflicting 1850-2150 damage
Battle Strategies
Tank'n'Spank (minimum 2 tanks, 1-2 healers, 2 DPS)
- MT tanks adds while OT tanks Garr
- DPS moves from AOE -> targeted to reduce chance of MT dying
- CC can be used, if needed (lock banish, pet tanks adds before their deaths...)